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Substance designer modeling
Substance designer modeling













Here is a 90 degree low poly corner and a beveled corner: If it is a render where poly count doesn't matter, then model it in using bevels.

substance designer modeling

You can also often fake this extra geometry with a normal map. This is ok when you have a poly count budget you need to meet. Low-poly geometry tends to have very harsh unrealistic edges. I decided to use add more modeling detail to the edges for extra geometry and edge highlight that would look good for lighting. Doesn't matter how simple or complex your prop is, the more reference images you collect the more accurately you understand what to create.

substance designer modeling

Not only is this useful for modeling but also for texturing and lighting. Full collection of Master Reference image to study the prop to model.















Substance designer modeling